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Looking beyond smart cities
A vision for human life on the MoonDesign as an Astronaut, presented at 19th International Architecture Exhibition,Intellige…
Advancing justice in Earth's complex systems using designs enabled by space
Making the invisible visible–inside our bodies, around us, and beyond–for health, work, and connection
Invent new tangible and embodied interactions that inspire and engage people
Augmenting and mediating human experience, interaction, and perception with sensor networks
Converting the patterns of nature and the human body into beneficial signals and energy
Neural audio synthesis methods now allow specifying ideas in natural language. However, these methods produce results that cannot be easily…
Designing Systems for Cognitive Augmentation
Life with AI | Designing the future of smart systems to improve the human experience
Future Worlds | Design and action for the future we want to live in
Decentralized Society | Architecting the new internet for the good of the people
Cultivating Creativity | Catalyzing a global movement enabling everyone to unlock and unleash their individual and collective creativity
Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing
The Notable Children’s Digital Media list recognizes real-time, dynamic, and interactive media content for children 14 years of age.
People and intelligent machines in a creative loop
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Engaging people in creative learning experiences
Professor Tod Machover conducted the world premiere of FLOW Symphony at Seoul Arts Center. Scored for string orchestra and electronics, FLO…
Join MIT Professor Mitchel Resnick of the Lifelong Kindergarten research group to explore new technologies, activities, and strategies for …
OctoStudio is available for free at octostudio.orgOctoStudio is a free creative coding app that lets you create animations, games, and…
Artists and engineers Karl Sims and Alexander Mordvintsev speak about the potential of artificial life and creativity with Peter Bauman.
Designing tools, methods and systems that connect rather than divide us to create a healthier society
Designing, prototyping, and building the artifacts of our sci-fi space future
Media Lab SEI’s 2024 microgravity flight features 37 parabolas and projects focused on health in space, walking in zero gravity, and more!
Exploring the essence of code as a creative medium
CoCo is a new live co-creative learning platform designed to empower educators to support young people in both physical and remote set…
Enhancing human physical capability
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
Projects related to the theme of how digital systems may support attention, memory, and learning.
Creating human-AI symbiosis across scales and sensory mediums to enhance productivity, creativity, and wellbeing
Responsible AI for Social Empowerment and Education: promoting equity in learning, education, + computational action to prepare diverse K-12
Empowering communities through the life sciences + biotechnology
Inventing disruptive technologies for nanoelectronic devices and creating new paradigms for life-machine symbiosis
A series of explorations in integrated development environments (IDEs) for graphical creative coding.
With the fast-paced advancements in launch capabilities and space architecture, one can envision the introduction of large-scale structures…
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
We propose a computational approach to preserve traditional dance as living cultural heritage, exploring the use of technology to capture k…
Engineering at the limits of complexity with molecular-scale parts
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
On September 21st, 2024, we concluded a year-long collaboration with GRAMMY-winning keyboardist Jordan Rudess, culminating in a sold-out pe…
We introduce the Generic Pan Tilt, an open-source, two-axis motion control platform designed for use in entertainment, art, and research. …
This project seeks to explore and further develop the concept of "Symbiotic Virtuosity," where artificial intelligence (AI) and human music…
Blanchard, Lancelot*, Perry Naseck*, Eran Egozy, and Joseph A. Paradiso. 2024. “Developing Symbiotic Virtuosity: AI-Augmented Musical Instruments and Their Use in Live Music Performances.” An MIT Exploration of Generative AI, September. https://doi.org/10.21428/e4baedd9.69c11de7.
Loneliness is a growing and global issue that affects approximately a third of individuals in industrialized countries. Given the…
For the MIT Visiting Artist Chloé Bensahel, who has collaborated with the Media Lab's Future Sketches group, fabric itself tells the story.
The Space Exploration Initiative charters an annual ZERO-G parabolic flight for 10-15 projects and 25 researchers across MIT Media Lab, sev…
Exhibition: The Next Earth: Computation, Crisis, Cosmology Location: Palazzo Diedo, Venezia | May 10 – November 23, 2025Earth and Planetary…
Climate Intelligence focuses on the integration of cutting-edge technologies and systems thinking to address critical climate challenges.&n…
Zero Robotics is an educational program that hosts tournaments to teach middle and high school students to write code and program with robo…
Advanced Data Visualizations for Climate IntelligenceMarked by heightened awareness and global concern over the climate crisis, the MI…
The close relationship between touch, gesture, and sound plays a critical role in expressive musical performance. Many acoustic instruments…
This speculative design project from the Tangible Media group is supported by the MIT Center for Art, Science & Technology (CAST).
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ow…
Several of our projects aim to support learning and creativity. While some systems focus on a specific skill to be strengthened, e.g.,…
This brief excerpt video shows a glimpse of some of Tod Machover’s innovative, unusual opera realized at—and with the collaboration of—the …
MM-RT is a tabletop tangible musical interface that employs electromagnetic actuators and small permanent magnets to physically induce soun…
Alum Adam Haar and artist Carsten Höller talk about the Dream Hotel—a collaboration that began with Höller’s 2021 MIT CAST residency.
We are working with MIT CAST Visiting Artist Carsten Höller to build prototypes for a Dream Hotel museum exhibition which will translate ex…
In recent years, Generative AI technology has risen in popularity and has been promoted for its creative potential. However, applications o…
Ultrasound is widely used for tissue imaging such as breast cancer diagnosis; however, fundamental challenges limit…
This project transforms light into glass sculptures. I developed a software systems to capture photographs of sunlight moving th…
Media Lab Professor Zach Lieberman talks about his artistic practice, his daily digital sketches, and his approach to new technologies.
MIT EECS student Andi Qu re-created the classic video game—developed by Media Lab spinoff Harmonix—using an oscilloscope as the display.
Media Lab students and alums are among the winners and honorees for the 2024 MIT Prize for Open Data.
In Scientific American, Dr. Pat Pataranutaporn and others consider the ways that art shapes our understanding of and interactions with AI.
Char Stiles from Future Sketches performed in Daniel Shiffman's book release show.
ColloGraphy (colloquy+calligraphy) is a tangible way to interact and communicate with another person from a different time, whether a loved…